Dear Develepors and fellow players,
as my town is getting bigger and bigger it gets harder to manage all the people and jobs. This is why I propose to introduce a guild system to make managing jobs easier. Instead of having a long list of citizens you simply assign a citizen to a guild and they get automaticaly distributed over the various workplaces. I hope you consider my request.
Mathi18 (talk) 13:21, 24 August 2018 (UTC)
- This is the wiki for the game, not a way to communicate with the game developers. The developers can be contacted via their website — Game widow (talk) 13:23, 24 August 2018 (UTC)
Hey guys! I have played a lot of the Anno games and know that often production chain buildings aren't 1 to 1 to 1. Does anyone have a guide to how many buildings/workers I needed at each step of the chain? For example, it seems like 1 wheat farm, 1 mill, and 1 bakery doesn't produce enough wheat. Maybe my farmland needs to be bigger? Help to optimize these chains would be much appreciated! So far I am loving it. :) Even though it is similar to a lot of games these days, like banished, it's very enjoyable!
Snkelly12 (talk) 18:42, 19 February 2020 (UTC)Snkelly12
I built a tailor shop, but they don't get stones to build. All other buildings are supplied with stones, except for this building, despite the prioritization. This sinks my popularity in the basement.